Kamiya’s answer was extensive, and he argued that the term is something Japanese developers should be proud of and, in his opinion, cultural differences justified the differentiation in subgenres.
In the background the manga uses an onomatopoeiac ‘dodododododo’ sound to represent the pressure of the scene, and while it wasn’t an actual audile sound, it was being used to create tension. However, in the Ultraman Powered series which was made in the US, the sound was more subdued, because they wanted the sound to be more realistic and match the lack of visual effects.
Coming to his main point, Kamiya argued that, in his opinion, Japanese game developers exhibit similar cultural differences when making their games, giving the difference between Bayonetta and the original“When you look at God of War, you have Kratos,” Kamiya said. “He’s muscly, he’s huge, he’s bald, he looks really kick-ass, basically.
“I think it’s certainly something that should be celebrated moving forward, and someone should actually aim to make a ‘king of JRPGs’ game to express that. As Japanese game creators, we’re very proud of the actual term JRPG.”
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