Here we go again. Another remake of a decades-old CRPG that's obviously either unable or unwilling to escape the past. There's the party character portraits running down one side of the screen. There's the minimap in the opposite corner. There's the hotbar along the bottom. There's the squareish area between, filled with tiny pre-rendered sprites just begging to be clicked.
I'm not entirely sure all that work sounds like fun if I'm honest, and even if it is I definitely don't have the time for that sort of high-effort homework. Maybe there's a reason why so many CRPGs make elves great archers and humans bland all-rounders after all. The ordinary act of buying and selling equipment is made strange by just a few descriptive lines inserted above the buy/sell/leave options, reminding me that my untouchable social status as a Shaper means I would normally demand what I wanted and expect to be given it straight away, not fairly trade with not-people I'm supposed to view as disposable talking tools.
The way this help's written makes it come across as a quick, confident,"Hey, did you know?" nudge in the ribs, rather than a fear I might give up the instant I don't know exactly what to do. It's a system created by people who believe there's already plenty of game in here for me to chew on, so there's no need to waste anyone's time pretending an empty area might be more involved or interesting than it really is.
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