Game environment design is a growing art form, reveals new book

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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

are more complex than you'd image, whether by highlighting the importance of accuracy in replicating real-world environments or through the potential for collaboration between game designers and landscape artists, the world's we play in are complex and involved."Garden design can weave stories and narratives and there's meaning and symbolism," says Rob.

Rob points to The Last Of Us and describes how the"features of the landscape design reflect the characters' journey; what's about to happen, what has happened". At one point in the game, reflects Rob, the lead character of Joel gets injured amidst Autumnal leafs,"dead leafs… it's quite powerful imagery," says Rob.Plants and how nature is used in environment design can compliment a game's story and form a crucial role in emboldening a narrative for players.

And also, it doesn't, if the designers are careless. Rob says there are laughable examples of landscape design in games, such as Skyrim. He explains:"In this wintry province, it's snowy all the time, but you can find lavender just growing everywhere, which is a Mediterranean plant that loves the heat. It's like the designers are just incorporating familiar plants rather than giving a sense of place, a sense of accuracy, to the world".

For Rob, good game landscapes are about more than"just outdoor places where gameplay happens", they are spaces that can convey story, emotion and internalised thoughts; symbolises motives and foreshadow events. Modern game studios now specifically hire architects and garden designers, environmentalists and environmental artists to help ensure gardens and worlds are created in realistic and consistent ways.

There's a new growth in how artists can think about game environment design, to imbue realism or develop a narrative. If you want to learn more and start designing your own game environments, support the Genius Loci campaign atIan Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine.

Source: Entertainment Trends (entertainmenttrends.net)

 

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