details a couple of interesting tidbits, like how Konami rendered the characters and setting with Unreal Engine 5, and that players can now opt for a"more modern control style," which will hopefully make getting around more intuitive. However, one new feature has grabbed the attention of players: any injuries inflicted on Snake will leave scars behind.
"The battle damage system has been upgraded, with the wear and tear of Snake's clothes, as well as bruises and bullet wounds on his body, reflected in real-time," the."Any injuries to his actual body will leave their mark permanently, telling a story of each player's unique journey through the game." While this sounds like a pretty minor detail, some players have pointed out that Snake could end up completely unrecognisable if you're not very good at the game.
This new feature probably won't be too punishing, as I doubt you'd be able to call off sick and wait for an ankle sprain to heal, but it's still a fun quirk to have and very in keeping with previous MGS games. In the original MGS 3, you could win a fight against the sniper, The End, by waiting a week outside of the gameKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
FOMO is alive and well—Life is Strange: Double Exposure has a 2-week early access period if you cough up some dough for its Ultimate Edition
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