Dragon's Dogma 2 feels like a perfect second try at the original - but could the 'Isekai' theories be true?

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Eurogamer's preview of Dragon's Dogma 2, featuring an interview with series director Hideaki Itsuno

The original Dragon's Dogma is one of my personal favourite games - but I can't deny it has a few shortcomings. What's surprising is in the brief time I got to speak with him I learned Hideaki Itsuno, Dragon's Dogma 2's director, felt exactly the same way. To him the original game is a flawed example of the dream game he's always wanted to create, which is why I assume he only spoke of Dragon's Dogma 2 with an infectious glee.

As I'd chosen to give the Griffin the cold shoulder, my only current way forward was along a tiny path attached to the beach's cliffside, ending at the entrance to a cave. It looked oddly deserted. Perhaps I should have known better. I consulted my map, and made a point of tracing exactly how much distance I'd travelled in the 30 minutes I'd been playing. Based on the map's size, Battahl's location and where I had currently found myself in, it looked as if I'd barely moved. Itsuno-san's explanation of how he designed Dragon's Dogma 2's map made this sound intentional.

As soon as we emerged from the underground, our old friend the jet black wyvern ambushed us. Clearly, just as Itsuno-san had told me, regardless of how long I had been underground or how far I had travelled, the wyvern had never despawned. Unfortunately for it, the healing potions I'd just acquired and the new staff that Mally had equipped proved to be the wyvern's undoing.

"The Strider job, essentially, has been looked at and what it achieves, and separated out into two different vocations - the Thief and the Archer. The Mystic Knight has been replaced by the Mystic Spearhand, and certain aspects of every job has been rethought in this way. We kind of just went back to zero, like nothing is sacred and we're gonna take what we have and see what we have to do to make the new game's design work.

As my time previewing Dragon's Dogma 2 came to an end, I quickly asked the team that was supervising the preview if I could take one final look at the game's opening menu screen. When I first started the game, and when I swapped over to the second save file, I noticed something odd. The opening menu screen simply said"Dragon's Dogma", not"Dragon's Dogma 2" as you might assume. At first I brushed it off as a way to distinguish between the 0.

 

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