Don't worry, Sand Land is much better than its dreadful demo, but maybe read the Akira Toriyama manga first

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Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs.

The three hours I recently spent with a preview build of Sand Land were a lot more promising than what's publicly available right now: I agree with most users on Steam that it's a bafflingly bad demo, dropping the player into a drab world with three spawnable vehicles and a bunch of giant enemy crabs and dinos to shoot at.

What the public demo utterly fails to convey is that Sand Land is an open world action-adventure game with light RPG elements that feels spiritually catapulted from the late '90s / early 2000s. I'm not levelling criticism when I say this game feels like a harkening to the2 era: it has simple demands on the player and boasts an almost Jak 2 level of variety, for better or for worse.

That's not to say more complexity isn't coming, especially when the vehicle customization offers a lot of depth. Discrete components of each ride—things like primary and secondary weaponry, suspension, treads and exhaust—are all swappable in a fashion reminiscent of Armored Core.

 

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