Diablo 4 dev corrects day 1 patch statement, says the launch version will have 'very few' changes from the Server Slam build when it goes live

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The launch-day version of Diablo 4 will look pretty much the same as it did during the Server Slam.

Day 1 patches are a very common thing in the videogame industry: You buy a game, preload it, and then before you can start playing it on launch day you have to download an often-massive update filled with all sorts of last-minute fixes and tweaks.will presumably have its own day 1 patch when it goes into early access launch tomorrow, but we've now learned that not much is changing for the launch.

In response to a question about the day 1 patch, associate game director Joseph Piepiora said yesterday that it will take Diablo 4 to version 1.0,"up from .9" from the Server Slam beta, and that it'll include"balance changes and bug fixes." Earlier today, however, Piepiora corrected himself, saying that he"spoke in error" in that reply.

"The Server Slam build was not .9, but actually a version of our day one build!" Piepiora tweeted."There will be *very few* changes between this build and the one players will be playing at launch. Deeply sorry for the confusion!" That's not to say that Blizzard won't be making tweaks and changes shortly after launch: Piepiora added that the developers"will be evaluating the game and are prepared to make adjustments as we go to ensure a smooth gameplay experience."

We will be evaluating the game and are prepared to make adjustments as we go to ensure a smooth gameplay experience. It’s as we’ve been saying all along: Launch is only the beginning!The Diablo 4 Server Slam was significantly changed from the earlier beta tests, particularly with regard to things like character progression and legendary drop rates, both of which were slowed considerably to more accurately reflect how the full release will play.

 

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