Naturally Kawasaki had a major concern with Tuned Heart's official mix of their machines and cartoonish gun violence—. The manual takes pains to point out that not only is the game a work of fiction but also that although the characters within are shown riding motorbikes without helmets, nobody should ever copy them in real life because that's dangerous and illegal.
Instead of typical character equipment Tuned Heart lets you"tune up" your transport instead. Sleek motorbikes and police cars with adorably squishy proportions can be kitted out with a range of fresh mufflers and new aluminium frames either given away by NPCs or dropped by defeated enemies. Movement has also been given a unique twist, with high and low speed states dictating how far characters move not just on this turn, but on the next one too.
The guns the cast fire all have a very limited supply of ammo that can only be replenished at service stations and police stations dotted around each map, or via one character's limited-use special battle ability. It's a restriction that encourages a more thoughtful use of the team than simply having them all pile on whoever's nearby and potentially leaving them completely defenceless next turn.
How many bullets does someone have left? Where's the nearest service station, and is there a clear path to this strategically significant feature? Would it be better to have someone back off now, or squeeze every last shot possible out of them first? These are all things that need to be kept in mind, even when a young woman in a fashionable pink hat is unloading her shotg-sorry, her
That game looks awesome
PC-98 has the best aesthetics
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