Making a 3D character based on a concept is a classic way for artists to learn new tools and upgrade their skills, but creating your own design from scratch is even more challenging for stepping up your art style. To help you get a handle on that process, let me show you how I create a unique character.
The most important brushes you can use here are the ClayBuildup and Smooth to add the global shape, the Move brush for the silhouette and the proportions, the Dam Standard for cavities and folds, and the Trim Dynamic for the hard-surface elements.When your blockout is finished, you can start the retopology with this simple method for rebuilding meshes. For a detailed character like this, ZRemesher will get the job done and save you a lot of time.
With that, you can mask parts, move and rotate, and start posing the character as you need using the Gizmo. When you’re happy with the posing, just hit the ‘TPose>SubT’ button and ZBrush will transfer the data to your main character SubTool.The approach for creating the UVs is simple. We’ll put less time into the UVs as all of our parts will have different UDIMs with 4K textures, because ultimately we want high-definition images.
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