"There is one fantastic story about a botanist called [John James]—the self-described 'Frankenstein of flowers'," says Seed's lead designer, Olie Kay.
Her own interest in the field is rooted in the enthusiasm these hobbyist breeders from the early-to-mid 20th century had for tinkering."In some cases this tinkering took the form of hybridising distinct types but at other times it meant experimenting with X-rays, chemicals, or radioisotopes in hopes of turning out some unexpected new thing," she explains.
My own gardening experiments have taught me that sometimes seeds just don't grow, or they behave in some unexpected, willful fashion. That's not the case in Seed."It's really important that a player’s actions are always positive and that players always feel like they’re making progress. Plants grow quickly and predictably—there’s never any duds or seeds that just don’t grow," says Kay.
Seed also offers Curry another way to share her research, so I ask what she’s hoping players take away from the game. Broadly, she says that it would be great to encourage players to think more about plant breeding and how it’s done. More specifically:
They should have a cannabis one that will be cool
where can i find it
United Kingdom Latest News, United Kingdom Headlines
Similar News:You can also read news stories similar to this one that we have collected from other news sources.
Source: pcgamer - 🏆 38. / 67 Read more »
Source: eurogamer - 🏆 68. / 61 Read more »
Source: techradar - 🏆 51. / 63 Read more »
Source: TIME - 🏆 93. / 53 Read more »
Source: TrueAchievement - 🏆 31. / 68 Read more »