Alone in the Dark has an unnerving 'storm of cosmic darkness' that freaked me out, here's how it was made

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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

New horror game Alone in the Dark is out now and I've played through it five times already - you can readwhere I highlight the good and the bad of this new game. Despite having plenty of issues, there's one moment that continues to shock me every time I reach it. This isn't a lazy jump scare but a wonderfully curated set-piece event that introduces the game's central villain, the Dark Man, with a bang.

Everything being in a big mess, overgrown and dusty adds to the ancient look as well as being narratively symbolic"The library level itself went through a lot of iterations because of the level design and gameplay, but the theme and mood stayed intact throughout the whole development," explains Rikard."The feel of having something very epic and beautiful yet worn is portrayed through light stone materials, high cathedral-like windows and rich mahogany gold inlaid furniture.

"Entering the Convent Library I wanted to keep the sound design very quiet and minimal to instil a sense of serenity and timelessness, the player's footsteps echoing through its ancient halls," says Árni.

 

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