That's according to the critically acclaimed horror game's creator Sam Lake and director, Kyle Rowley.
This story contains spoilers for Alan Wake 2, so please only read on if you've completed the game or are happy to be spoiled."It was really, really hard for a number of reasons to have a musical in this," Lake explained on the Friends Per Second podcast and Warlin Door get to grips with the performance, as well as noting that Poretta’s musical talent helped"pushed the idea forward".
" is a game that feels designed to hit all the right cultural touchpoints without offering new insight or real bite of its own, besides"it knows what it is, with citations"," we said in our"And to its credit, Alan Wake 2 accomplishes its goals with verve and polish. But its narrative choices feel like a defence mechanism to validate its own derivativeness, even with the full knowledge that it has done all of this on purpose.
"But action games are didactic by nature - we all must learn from tutorials and mistakes in order to win. The problem is winning in Alan Wake 2 feels like completing a beginner's course in media literacy - a beautifully presented one, but also one that doesn't reveal anything you couldn't figure out on your own.
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