, mostly because in what I saw, nothing much seemed to happen. A teenage girl walked around a house looking at objects and talked to her mother about them. We were promised a family mystery but there was barely any sight of it, and I wondered when it would all kick in. Now having played it, I realise why that was: there wasn't much there to tease to begin with. Open Roads is a slight game, I now know, both in terms of running length and scope.
Open Roads almost always goes like this: you walk around an environment looking at any nearby objects, then you find one and it gives you a"Hey Mom!" prompt to call Mum over and have a chat about it. Occasionally you make observations to yourself, and sometimes you message people on your phone, but most of the time, you talk to Mum. She is really the only other character directly present in the game. And really, that's all there is to Open Roads.
There's wonderful attention to detail in the game's environments, particularly in the period details, like mobile phones and - look! - a car directions print-out. That brings back memories. |The game's environments are wonderfully lifelike too, almost photo-realistic, making for a pronounced clash with the paper-flat, magazine cut-out style of the characters. Characters who aren't fully animated, by the way - only partially.
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Source: eurogamer - 🏆 68. / 61 Read more »
Source: eurogamer - 🏆 68. / 61 Read more »
Source: eurogamer - 🏆 68. / 61 Read more »
Source: eurogamer - 🏆 68. / 61 Read more »
Source: eurogamer - 🏆 68. / 61 Read more »
Source: eurogamer - 🏆 68. / 61 Read more »