Fortnite has a lot to answer for While some live service titles, like Helldivers 2, can prove a breakthrough hit, the amount of online games which have shut down in recent years, after only a very short time, proves that the majority aren’t so lucky. Over the past decade, the chase for live service success has been fuelled by the likes of Fortnite and Destiny, with many developers trying to emulate the same business model of in-app purchases and regular updates.
Other methods, like paid in-game items and battle passes, have seen a small drop in interest from developers, down to 24% and and 9%, respectively. Unsurprisingly, 76% of developers are considering a paid digital release for their next game, while interest in physical launches has dropped from 26% to 22%.
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