Cameron himself made a cameo during the presentation to shout out Massive Entertainment, the team working on, for their expertise in creating “living open worlds.” He went on to say that this new game, which features an original story, coexists alongside the events of the“We wanted the audience to feel as though they’re really on Pandora, to dream with their eyes wide open and to explore this world without characters,” he said.
. The game’s narrative will take you through winding setpieces as you embark on a journey of self-discovery, finding out what it means to be one of the Na’vi people while exploring new parts of Pandora. She also kinda casually dropped the game’s December 7 release date.“This tangible and highly immersive first-person experience will allow you to closelysuperhuman strength, and your natural agility to gMassive, the Ubisoft studio behindadaptation in 2017. But it was years until we heard more about it.
Source: Entertainment Trends (entertainmenttrends.net)
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