I still remember the E3 2013 announcement for Respawn Entertainment’s sci-fi first-person shooter Titanfall. The trailer at first made it look like a Call of Duty clone, which makes sense considering the studio was founded by former Infinity Ward staff. Soon, however, hulking spaceships and other sights clue us in that this is no traditional military campaign, and we see soldiers running along walls, a thrilling display of agility absent in Call of Duty games.
As you shoot it out with AI- and human-controlled soldiers, you’d call down a titan to hopefully change the tide of battle. These enormous robots were outfitted with their own gear and skills in a similar fashion to the pilots you’d choose at the start of each match. There wasn’t a ton of variety, with the game only presenting you with three titan chassis, but the differences between them still gave each one an identity.
Source: Entertainment Trends (entertainmenttrends.net)
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