I first played the retro-inspired RPG Dread Delusion nearly two years ago in the first days of its early access period. I liked what I played in the handful of hours I put into it thanks to the throwback Morrowind-esque world and mechanics, as well as the hint of cosmic horror. But as someone who has a tendency to get burned out on titles before they even fully release if I play in early access, I put Dread Delusion away and told myself I would wait until 1.0.
Like Morrowind’s Vvardenfell or Elden Ring’s Lands Between, the joy of the Oneiric Isles is encountering its unique charms naturally along your journey. A pub inside of a dead god’s head, a castle haunted by illusions, a traveling college of wizards, all of these and more await the curious player. What makes all these discoveries so much more compelling is that they all have stories to tell—they aren’t just set dressing. Everything here has depth.
Windows Games Single-Player Video Games Dread Delusion Role-Playing Video Games Vela Callose Action Role-Playing Video Games Indie Games The Elder Scrolls III: Morrowind Lovecraftian Horror Dread The Elder Scrolls Kotaku
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