Really, nothing is as useful as Tulin’s ability from the Wind Temple, but Sidon’s ability at the Water Temple in Zora’s Domain definitely has the most universal utility of the remaining three. Here, you get an ability that gives you a water shield that will protect you from one hit, and can be used to sling a water-based projectile with a swing of your melee weapon. The projectile I can take or leave, but the shield definitely helped me in a few fights in the temples that followed.
It’s more situational than Tulin’s gust, but it’s still good to have for when you come across a waterfall that leads up to an otherwise unreachable sky island.The abilities you get at the Lightning and Fire Temples are novel, but they don’t have the same application as Tulin and Sidon’s. Yunobo and Riju’s abilities are really neat, and have some combat uses, but when it comes to what will help you most throughout the game, they aren’t as high on the priority list.
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