PlayStation creator Kutaragi snubs metaverse and VR headsets

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He described them as dividing rather than unifying the real and virtual realms.

“Being in the real world is very important, but the metaverse is about making quasi-real in the virtual world, and I can’t see the point of doing it,” the 71-year-old entrepreneur told Bloomberg News in an interview. “You would rather be a polished avatar instead of your real self? That’s essentially no different from anonymous messageboard sites.”

The goal of Ascent, which Kutaragi describes as his life’s mission, is to blend the real world with cyberspace in a seamless, gadget-less fashion akin toholograms. Tech companies including Apple Inc, Meta Platforms Inc and Sony’s PlayStation unit are stepping up development of virtual-reality headsets amid a race for what they anticipate will be a metaverse bonanza. But Kutaragi is not a fan.

The technology that Ascent is developing for its robotic systems will help transform real-world objects into computer-readable data. The idea is to create smarter, more versatile robots that’ll be able to perform various tasks and produce more than one kind of product. Ascent’s gear is aimed at retail and logistics customers, freeing up human labor from simple tasks.

“Current robots do not have software and sensors that can match humans in understanding the real world and reacting to things they see for the first time, and our short-term goal is to offer a solution to that,” he said. “Because you want robots to be able to create a variety of things, not just countless units of the same thing.”

 

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