After stealthily sneaking past a series of guards in the cold, digital halls of endless data, I’m brought to a new environment, now with a gun in hand and a series of explosive gems floating before me. I have to take all of these objects out as fast as I possibly can. And then, once I’m done, I’ll do it over again, this time in a different map, and now with rendered humans I’m expected to eliminate. It becomes routine, reflexive: aim, shoot, punch, kick, strangle, hide, run, crawl.
To play the entirety of VR Missions’ offerings is to spend more time doing any one of the many facets of MGS’ core gameplay far more than you will during Snake’s trip through Shadow Moses Island in the actual Metal Gear Solid. And VR Missions puts you in environments and situations that pose challenges of the kind you’ll never have to contend with in the narrative-heavy MGS. Take using grenades for example.
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Source: Kotaku - 🏆 2. / 86 Read more »
Source: Kotaku - 🏆 2. / 86 Read more »