Metal Gear Solid VR Missions: The Kotaku Retro Review

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VR Missions News

Metal Gear Solid,Metal Gear,Metal Gear Solid 3

A near-endless celebration of old-school stealth mechanics promises deadly mastery over one of the greatest games of all time

After stealthily sneaking past a series of guards in the cold, digital halls of endless data, I’m brought to a new environment, now with a gun in hand and a series of explosive gems floating before me. I have to take all of these objects out as fast as I possibly can. And then, once I’m done, I’ll do it over again, this time in a different map, and now with rendered humans I’m expected to eliminate. It becomes routine, reflexive: aim, shoot, punch, kick, strangle, hide, run, crawl.

To play the entirety of VR Missions’ offerings is to spend more time doing any one of the many facets of MGS’ core gameplay far more than you will during Snake’s trip through Shadow Moses Island in the actual Metal Gear Solid. And VR Missions puts you in environments and situations that pose challenges of the kind you’ll never have to contend with in the narrative-heavy MGS. Take using grenades for example.

Metal Gear Solid Metal Gear Metal Gear Solid 3 Raiden Hideo Kojima Mei Ling Windows Games Single-Player Video Games Stinger Stealth Game The Great Escape Action-Adventure Games Steve Metal Gear 2: Solid Snake Moses Gameworks Master Collection Video Games Developed In Japan Cyberpunk Video Games Solid Snake Metal Gear Solid 2 Escape From New York Microsoft Kotaku

 

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