Helldivers 2 ’s major orders are supposed to be objectives that unite the community to work toward a common goal, one that often paves the way for momentous beats in its ongoing galactic war. Past major orders have led to incredible player-led stories like the liberation of Malevelon Creek and the securing of mechs on Tien Kwan . They’ve also led to some gut punches, like the return of the Automatons after players were led to believe they had expunged them from the galaxy.
Arrowhead Studios was always going to find a way to implement them into the game, otherwise it would just be eating development costs for nothing and I don’t fault the developers for that. But this twist, and how quickly it came, does kind of lay out how consequential some choices in Helldivers 2 really are, and it’s a little deflating. The introduction of the choice just a few weeks ago felt like a great pivot to make after months of uniting the community behind one cause at a time.
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