engine, which is reasonably restrictive compared to today’s engines like Unreal. One of my favorite characters I’ve done is Lady Dimitrescu from, who was a massive pain to port over. She crashed my game over 20 times in debugging, but it raised the bar for people to go and make high-poly model ports.”modders—along with the novelty and meme potential of putting your favorites in the world of a beloved game, of course.
“Porting over characters from other games is mostly easy, but recreating real people requires more effort,” says Dodylectable. “My favorite in that department is actually one I designed of my real life self, which is coming with the update. I’m proud of it because it got me out of my comfort zone and got me to do a lot of things I’d never imagined doing with sculpting and texturing and making models from scratch.
Ah yes the irrelevant background. So amazing.
I always wish that a developer had used the guitar peripheral for a rock ‘n’ roll action adventure. Something in between “Metal: Hellsinger” and “Brutal Legend”
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