Final Fantasy XVI’s Expansions Offer Windows Into What Could’ve Been

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Video Games Developed In Japan,Dragon Quest,Single-Player Video Games

The disjointed but fun detours provided in FF16’s expansions make for fun 'what-if' scenarios

Spoilers for Final Fantasy XVI and its expansions follow. Rarely has a game confused me as much as Final Fantasy XVI. Though I loved most of my time with it, thanks to its pulse-pounding action, heartfelt performances, luscious visuals, and impeccable score, it undoubtedly faltered. Final Fantasy 16 abandoned its most controversial and consequential storyline—centering a poorly handled slave rebellion—and sidelines some of its most intriguing ones, making for a muddled and disappointing story.

Importantly, this change of locale ditches the grim purple sky of FF16’s endgame for a more verdant and even magical land that recalls the beauty of the game’s beginning areas and hones in on the fairytale quality that Final Fantasy games tend to have. At the heart of The Rising Tide is a child trapped in time by a curse, and your heroic journey to free them.

Video Games Developed In Japan Dragon Quest Single-Player Video Games Jill Gamebooks Role-Playing Video Games Beauty Of The Game’S Beginning Areas RPG The Rising Tide Clive Fabled Lands Joshua Of The Fallen Chloe Windows Games Kotaku

 

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