“I completely avoided watching anything involving real violence towards real people,” he continued, “partly for my own mental health, but also because our goal was to make the violence so over the top, it was ridiculous and entertaining. We weren’t going for [something] disturbingly realistic.”“The surface of the flesh is pretty much ‘infinite’ in terms of variation, limited by poly count and texture resolution, basically,” said senior render programmer Aaron Ridge.
“I’ve seen people claim dismemberments are pre-cut, but this is only half true,” he continued. “The viscera which makes up the bones is split into fixed pieces, but the mesh is dynamically cut so the direction and position of the cut can freely change between cuts.”“The audio team destroyed a lot of vegetables and snapped a lot of spaghetti in order to make all the gory noises in the game,” Evans-Lawes said.
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