Dragonlance is"really D&D's setting for war," senior game designer Wes Schneider said during a recent press conference on its return to Dungeons & Dragons."Dragonlance's story has been many things throughout the history of the setting but for 5th edition we're focusing on its most iconic conflict, the War of the Lance—this planet-spanning conflict between the forces of good and the incursions of the Dragon Queen Takhisis and her dragon armies.
This is where the board game comes in. You can transfer play over to Warriors of Krynn, run through a scenario representing the battle you're up to in the adventure, then hop back to the RPG. Wizards of the Coast has been careful to explain that's just an option, and you can play both the adventure and the board game on their own. Tying them together sure sounds tempting, though.
Player-characters are transferred to this more abstract board game via cards that represent each class at one of three tiers: recruit, veteran, and legend. Those cards delineate which abilities are important to that class, and what special power they have. The ranger's grasping vines, for instance, can be used on enemies on wilderness tiles. The heroes bounce across the board rather than wading into melee and staying there, and it's easy to imagine it like fantasy warfare in fiction.
than what I expected Warriors of Krynn to be: a miniatures ruleset that clunkily tried to modify the blessedly straightforward D&D 5E into something it's not.
I am so confused, I didn't know you cover tabletop as well so I thought there is a PC game from Dragonlance 😅
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