Allison Yang moderates a live freestyle performance at the Gtopia: Game Site exhibition at Tank Shanghai, in China, in December 2021.One summer, as a teenager, Allison Yang had a novel way of playing video games for much longer than she was allowed.
Of course, she was busted eventually – her parents came to pick her up from English class one day and she was not there. They started hiding the mouse and keyboard to prevent her playing, but she always managed to find a way. We are talking at Current Plans, an art space in Hong Kong’s Sham Shui Po neighbourhood in Kowloon, where Yang, in partnership with the Goethe-Institut Hong Kong, hosts a twice-monthly communal gaming event called Game Kitchen consisting of talks, workshops, performances – and, of course, games playing.
“[Wreden] also explains a lot of anxieties for game designers, some of the things you don’t think about [when playing] computer games.” Further curations followed, during which she got to know a French art collector, Sylvain Levy, who was looking to create a virtual space to exhibit his family collection of Chinese contemporary art.
She is now working on a game with German game designer Alex Zenker about children trying to survive without their parents in a difficult environment. “To bring so many people together via games in Hong Kong is surreal. Many of them exchanged ideas and even initiated collaborations during the week, so there are more games coming from them later,” Yang says. “Friday night at M+ we had a full house with registered visitors and then walk-in ones as well.”
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