Tears of the Kingdom proves graphics don't really matter

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Tears of the Kingdom proves graphics don't really matter
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The launch of Tears of the Kingdom is well upon us, and with the game has come a wealth of well-deserved praise for the latest Zelda title - despite launching on a console that is, at this point, over six years old.

. Some people put a lot of stock in graphics – and while no-one is arguing they aren’t an important facet to a game, they’re certainly not the be-all-and-end all of a good game.

Let’s be clear here. Tears of the Kingdom is not the most impressive game, visually. But it has a great sense of its own style, making great use of the clouds and even the lack of draw distance inviting you to explore the foggy unknown – teasing you at what mysteries could lay in the clouds.

Some of my favourite games of the last few years have been those with more simplistic graphics – Unpacking and Vampire Survivors spring to mind – but it’s not necessarily because of those lesser graphics. It’s more that they’ve understood their limitations – and whether it’s because of or in spite of that, they’ve used what they have to play with well.

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