After a couple dozen hours with Cyberpunk 2077's 2.0 update, I have many thoughts.
While Cyberpunk 2077: Phantom Liberty will be a sprawling expansion for the base game, it’s not the only major thing arriving in the next week or two. CDPR has also crafted anfor the game after years of fixes and smaller additions. It’s easily the biggest thing they’ve done to the core game since launch. And…I’ve been playing it for the past week.
While I’ve also been playing Phantom Liberty itself, I’m only supposed to talk about my impression of Update 2.0 elements today, so no, no story content here or Dogtown analysis, that will come a week from today. But there’s certainly a lot to talk about from my time with just the major elements of the 2.0 update. So let’s begin:This is easily the biggest part of the update, so much so that it’s a little overwhelming.
My old very overpowered “stand on the curb and spread poison hacks through an entire building” build didn’t really work anymore. But instead, I spent a lot of time spec-ing into a new build that married both Quickhacks and Smart Weapons, as upgrades for those are now placed inside the Intelligence tree. It really made my build a lot more active, but just as strong.
I also began this process on my alternate character, who runs a pure melee build. Here, they have drastically upgraded mobility with ground and air dashes, lunges and a host of wild finishers with all melee damage which can restore health, stamina and RAM. While I haven’t done separate builds for them yet, there are now entire skill trees dedicated to throwing weapons and grenades that simply didn’t exist before.
It is also clear Cyberpunk very much wants to use at least one of the four Cyberware arm weapons, Mantis Blades, Gorilla Arms, Monowire or Protectile Launcher. The new Relic perk tree is 70% based around those specific pieces of cyberware. For my Quickhack build, I put on the Monowire which can apply hacks on hit. For my blade build, I did, what else, Mantis Blades, which now has an upgrade that lets you leap around like a Zergling after dismembering or finishing enemies. It’s wild.
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