In the wondrous new Super Mario game, every level is 'that one weird level'

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Mario eyes a Wonder Flower in Super Mario Bros Wonder for the Nintendo Switch.

SMB Wonder is the best 2D Mario game in more than 30 years, managing to feel fresh while remaining faithful to the blueprint set back in 1986 that, for many, codified what a video game is.In the first level, I sprinted past several talking flowers, rode a sentient green pipe that slithered like a giant worm, and transformed Mario into a husky, bipedal elephant that still bore his signature overalls and mustache.

All of this, of course, is mere set dressing to unleash the player on an amusement park of dozens of levels and challenges of increasing difficulty and ingenuity. Every level's Wonder effect is at least a little different, but they all unlock a sort of level-within-the-level with new rules and visual effects. Sometimes a giant version of a regular enemy will show up, crumbling the world's architecture.

Players can equip one of several badges to change their abilities. One will allow you to expand your signature red cap, turning it into a parachute so you can glide far distances. Another will turn you into a magnet for golden coins, making collecting them a little easier. Players can choose several characters other than Mario, including his brother Luigi, several diminutive Toads or princesses Peach and Daisy — finally improving the number of playable female characters in a non-spinoff Mario game to two.Headlines leading up to Wonder's release zeroed in on this being the first game since 1996 that Mario won't be voiced by Charles Martinet.

Source: Gaming Daily Report (gamingdailyreport.net)

 

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