When Game Controllers Speak: phoenixsimms on the narrative benefit of built-in controller speakers
There’s been a lot of talk lately about how AI and VR will “disrupt” game development and enhance player “immersion.” Both of these terms are ones I’ve personally grown sick of hearing, as they often feel like the tech sector’s cliché key words for chasing after shiny objects.
These recordings are a simple yet elegant way to transport the player into Joel’s perspective. The world of is at a remove from us, even today after having experienced a pandemic of our own. It’s a speculative post-apocalyptic scenario based off. Despite all this, the player can have a brief moment of insight into what being in Joel’s position would be like.
What’s strange about this moment is that despite having played through this scene recently, I cannot remember if the controller also sounded the notes, or if I believe the controller speaker was working during this moment as well. I technically didn’t even require that extra function then, as the story beat was poignant enough that I personally felt effectively like I was the one holding the guitar. And I think that’s the beauty of opting for simplicity in game narrative design.
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