The Live-Action Super Mario Bros. Movie Still Ain't No Game at 30

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The Live-Action Super Mario Bros. Movie Still Ain't No Game at 30
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The live-action Super Mario Bros. isn't just better than the new one, it's a reminder that blockbusters used to care about things like production design. rockmarooned looks back:

, a tribute to the can-do spirit and ingenuity of, uh, high-level Nike employees who licensed Michael Jordan’s name for a bestselling sneaker.) A harbinger of the world to come, it was Disney that eventually insisted on greater changes to the 1993 film, though the film’s machinery was too great to reverse course and produce a straightforward adaptation of the game.

What would that look like, anyway? Like music videos, gaming aesthetics have been a part of film for nearly half a century at this point; unlike music videos, there haven’t been many purveyors of the art form who actually wind up sitting in the director’s chair on movie projects.

That’s the simple version that doesn’t get into matters of sentient fungus, a powerful meteorite, and a device that can evolve or devolve creatures at will. The movie itself feels like a parallel world to the bouncy, colorful video games, a fungal hallucination involving many of the basic elements, distorted and multiplied into a kind of cheerfully bustling semi-nightmare. Like a select few big-studio boondoggles of the era, the whole movie looks both insanely expensive and pervasively fake.

The noirish corruption, frantic pace, Disney-for-adults studio, and casting of Hoskins suggest that maybe someone, somewhere thought thatturned out to be a simultaneous effects revolution and last glorious hurrah of those very same effects.also found itself perched on the edge of a special-effects revolution — a wannabe blockbuster with the particular misfortune to feature its own dinosaur effects just a few weeks before the release of.

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