Superfuse is pretty lovely so far
Superfuse is an action RPG very much in the style of the Diablo games, You see things from an above-ish angle, and you are small as you crawl across the various faces of the game's worlds, surrounded by hordes of swarming, kiting nasties who it is altogether a pleasure to smash to pieces. You kill, and you get more powerful as you kill. More XP, which means levels and skill points. More gold. More loot. More of an understanding, perhaps, of how the game likes to stage a fight.
If there's a drawback, and it's way, way too early to say if there's a drawback, as I've only been playing for a few mornings, it's that the skills themselves might be rather generic, in order to allow you to them flare them in interesting ways. I played for a while as the sort of caster class - fire and ice on two different skill trees.
After a save wipe as the game officially entered early access I left the caster behind and went with the sort of weird pet class on offer. Two skill trees here: metal and minions. I wander around with a huge exoskeleton that makes me look like a daddy long legs and I conjure nasty little bitey things and decoy bitey things, and I smash people with rusty projectiles. It's fun, and I'm still looking for the fuses. I'm dreaming of what the next fuse will do to my minions.
I love this. I'm always in the market for a new action RPG and Superfuse is generous and fun. It's surprisingly happy to fill the screen with monsters from an early stage, its procedural tile sets look good and make me feel like I'm space truckin' out there on the economic frontiers of the galaxy, and there's always something cool to try out when it comes to the next unlock, and the next fuse.
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