Starfield Shadows in Neon: Should You Pay, Persuade, or Show Badge to the Syndicate Guard

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Starfield Shadows in Neon: Should You Pay, Persuade, or Show Badge to the Syndicate Guard
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The Syndicate Guard is the only way into Emmet Goodman's warehouse in Starfield's Shadows in Neon.

Playing the good Freestar Collective space cop doesn’t make things any easier in Starfield, especially in a city where your badge might as well be there for decor. To progress with Shadows in Neon, Ranger Jaylen suggests getting intel on the ship thief from Billy, but the mechanic has some problems. He won’t fess up until his debt issue is cleared, and that means you.The easy way out of this issue is to persuade the Syndicate Guard by telling him it’s essential that you get to the warehouse.

Though it’s a good idea to save before attempting thisHe’ll give up the warehouse key by succeeding in persuading the Syndicate Guard.The other options include showing your Freestar Collective badge to the Syndicate Guard and paying 1000 credits for the warehouse key. Showing the guard a badge won’t get you inside; he’ll just reply, “Neon’s got a Ranger, and you ain’t him.” As Ranger Rayden anticipated, the badge carries no weight in a lawless city like Neon.

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