While I really love almost everything about Starfield, one thing I disagreed with since the start was the immense focus of not just the structure of the game, but the structure of its main storyline to be fully in service to the concept of New Game Plus.
New Game Plus works better in single player games that are not heavily reliant on looting and crafting and building. But even in those games, you often get to keep the weapons you’ve acquired in new playthroughs, maybe upping the difficulty as you go.
In Starfield you lose everything. All your weapons and armor, all your credits. Every quest is wiped, and New Game Plus only gives you the chance to skip the main quest. But it’s not just that. In a game that encourages creative ship and base-building, you lose all of that, all your designs and materials and whatever you’ve built to that point. And for a game that encourages exploration, you lose all your survey data on however many worlds you’ve bothered to catalogue.
Why…would they design the game like this? I understand that many people start new save files in Bethesda games to do new characters, make new decisions and try different builds. But you do notdo is try a new build, because Bethesda will not let you remove and of your skill points and put them somewhere else for any reasons.
I don’t think structuring New Game Plus around losing every bit of progress minus your skill points was a good call for a game like this, and it marred the ending of what I thought was otherwise a great game. I also think the main storyline suffered for it, as it ended without any real answers as to who set this loop up in the first place with all these temples and weird artifact tech, because it sure wasn’t the human Starborn. Maybe that answer is in DLC, but I don’t like that either.
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