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fans were hesitant with their excitement for the remake. Fortunately, the final product has been largely well-received by both critics and players to this point in a variety of different aspects. Now, the game’s original director is sharing his thoughts on the new version and has largely positive things to say himself.in this remake as it allows a new generation of players to experience it.
were forced to implement as a result of technology limitations on the PlayStation 2. As a result, being able to experience the story of from a third-person perspective does a better job of immersing the player and making it seem more realistic. “Games and technology are constantly evolving, resulting in significant differences in constraints and levels of expression,” Tsuboyama said. “This is a common issue with media arts in general, but it is not easy to maintain and appreciate the environment of the time. I think the value of the remake is that a new generation can play it. As a creator, I’m very happy about it. It’s been 23 years! Even if you don’t know the original, you can just enjoy the remake as it is.
“The change in playable camera has a significant impact on many aspects. Combat, level design, art creation, etc.,” he continued. “While the impact on the story may be relatively small, it brings a big change to the play-feel of the game. To be honest, I’m not satisfied with the playable camera from 23 years ago. Depth and angle were limited by the processing load. It was a continuous process of hard work that was not rewarded. But that was the limit.
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