The Seattle Seahawks' offensive woes persisted in a 30-13 defeat to the Green Bay Packers, highlighting issues with the run game, red zone efficiency, and play design.
Though the Seattle Seahawks entered Sunday night's prime time contest against the Green Bay Packers riding a four-game win streak, much of that success had been fueled by outstanding defensive play holding opponents to under 14 points per game.
As for the offensive side of the ball, while there have been flashes of brilliance with offensive coordinator Ryan Grubb calling the shots, the unit has been dogged by inconsistency, failing to score more than 20 points in three of the four previous wins. That trend unfortunately continued on Sunday with the Seahawks scoring a single touchdown in a 30-13 blowout loss to the Packers, marking the fifth time this season where they were held to 20 or fewer points. At the center of those struggles, Seattle has been one of the worst rushing teams in the NFL for most of the season, with a Week 14 win in Arizona being the lone exception when Zach Charbonnet ripped through the Cardinals defense for 134 yards and two touchdowns. Some of that has boiled down to Grubb not sticking with the ground game long enough, as the Seahawks averaged five yards per carry against the Packers but only had 15 carries from running backs in the defeat. Seattle also has had major issues finishing in the red zone, exacerbated by Geno Smith's league-leading four interceptions inside the opposing 20-yard line. The team currently ranks 24th out of 32 teams in red zone touchdown rate (52.8 percent) with Smith throwing eight touchdowns compared to his four picks and the run game being increasingly less effective in that area of the field as the season has progressed after a strong start. But as further illustrated on Sunday, Grubb hasn't helped his quarterback in the play design department, including in the red zon
SEATTLE SEAHAWKS GREEN BAY PACKERS OFFENSE RUN GAME RED ZONE
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