Redfall hands-on: A creepy and creative twist on the modern looter shooter
Then there’s the world itself, which feels alive and fleshed out in a way that many open-world games fail to. Not only does the town of Redfall look like a realistic seaside town , it's also spooky and atmospheric, and actually gave me chills and goosebumps. In one mission, I even had to resort to smashing all the TVs in a house because the vampires use them to broadcast creepy propaganda to convert more cultists to their side.
Then there are other things like vampire nests, which you can clear out to get loot and experience. That said, if you choose to ignore a nest, you could be in for a tough time later as its influence spreads to cover more ground, while also making enemies harder to kill. And whilemap isn’t the biggest, it’s really dense, with tons of sidequests ranging from finding a popcorn machine to boost the morale of other survivors, to unlocking bunkers and strongholds hidden throughout the town.
My one small complaint is that I wish characters had a dash or roll ability. I often found myself simply circle-strafing while I waited to reload for my abilities to come off cooldown. While Devinder is able to teleport by throwing out a beacon in front of him, it takes a while to do, which makes it feel like it’s better suited to traversing terrain like bridges or cliffs than dodging attacks in the heat of battle.
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