Indiana Jones and the Great Circle is a supremely faithful version of the iconic and beloved explorer.
Despite not being able to get hooked on anything MachineGames has worked on the past, I was determined to giveits fair shake. My appreciation for the whip-cracking, backtalking Indiana Jones trumped any preconceived ideas I might’ve had about the game, and after spending quite a bit of time with, I’m glad it did.
Nearly every interaction Indiana Jones has with a character be they a cutscene-worthy NPC or just a passerby tells you that MachineGames studiously rewatched Indiana Jones movies from the past few decades to discern exactly how Indiana Jones would respond in any given situation. Early on in the game, a disguised Indiana Jones meets another archeologist and can barely hide his disdain when the other character reveals himself to be a fellow archeologist.
can feel like it drags at times. There are so many cutscenes which can’t be skipped even if you wanted to that your actual hands-on playtime is constantly interrupted, so it’s best to approach thegame as a blend of movie and game rather than solely the latter.
And inspect everything you shall, or at least you will if you have any desire to accomplish side quests. True to the nature of Indiana Jones adventures, nearly everything you have to do is a puzzle be it a “how do I get in that room?” scenario or something as cliche as a reflecting-light-off-mirrors challenge.
Despite the occasional frustration with pacing that’s remedied either by immersion, some altered settings, or forgoing stealth and sprinting through a Nazi camp,is the Indiana Jones game fans have been waiting for. There’s still more for me to do in, but the methodical appreciation for the source material makes it evident that Indiana Jones games have found their home with MachineGames.
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