'Immortals of Aveum' Is a Shooter That Swaps Gunfire for Spell-Casting

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'Immortals of Aveum' Is a Shooter That Swaps Gunfire for Spell-Casting
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One of the year’s most anticipated releases, out now from Ascendant Studios, is standard war fantasy**—**but a stable of veteran FPS developers gives this mage-powered shooter an edge.

as his “first opportunity to really make my own game,” a break from the hardnosed militarism of more realistic war games.

“I knew I wanted to do a shooter,” Robbins said of the game’s origin. “I knew I wanted it to be magic and not guns.”through “a back and forth, sort of organic process of thinking about combat and thinking about game mechanics and then thinking about the [game’s] world as well.” That combat, which sees players swapping between an arsenal of offensive and defensive magical spells, is’s most compelling feature, in part because it stands in stark contrast to the gunplay of so many first-person shooters. The novelty that makes its battles compelling also created difficulties, though.

Central to this approach is a method of fight design that encourages players to experiment with their entire arsenal of spells. The fantasy setting allows for various enemy types—some monstrous, some human—sporting color-coded vulnerabilities. To overcome them, the player has to think on their feet, juggling various spells in a manner not unlike the frenetic gunplay of theseries.

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