I have a theory on how the PS5 Pro could actually outclass PCs

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I have a theory on how the PS5 Pro could actually outclass PCs
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The PS5 Pro is arriving in just a few days, and based on some comments made by Sony, it might outclass a PC in one way.

This story is part of Jacob Roach's ReSpec series, covering the world of PC gaming and hardware. Without a doubt, the PlayStation 5 Pro is the most powerful game console we’ve ever seen. It’s set to launch next week, promising “45% faster rendering” on the back of a beefier graphics card and faster memory. It won’t be enough to outclass a proper gaming desktop packing one of the best graphics cards — not even close. But the PS5 Pro could have an edge over PCs in one area.

Get your weekly teardown of the tech behind PC gaming Check your inbox! Privacy Policy But Sony’s lead systems architect, Mark Cerny, has said there’s another aspect of the PS5 Pro that Sony isn’t highlighting in press releases. The engineer has hinted that the PS5 Pro has ray tracing features that “no other AMD GPUs” have yet. It’s got a trick up its sleeve, so to speak.

Those two facts are important to keep in mind. The PS5 Pro has ray tracing features that no AMD graphics card currently has, and at least some of those features require specific developer integration for full support. With those established, we can move onto the fun stuff — denoising. You can take more samples per pixel, though at a detrimental cost to performance . Or, you can add weights to a scene to make it more likely that the ray terminates at a light source. Regardless, you’ll still be left with some amount of noise that you need to clean up.

The first is PSSR itself. Sony says that PSSR is “AI-driven,” which likely means that there’s an AI model running in real time on the console, upscaling your games. It’s also a feature exclusive to PS5 Pro-enhanced games, suggesting it needs specific integration like Nvidia’s DLSS and can’t work universally like AMD’s Radeon Super Resolution.

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