Final Fantasy XVI created 3 groundbreaking audio innovations | Digital Trends

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Final Fantasy XVI created 3 groundbreaking audio innovations | Digital Trends
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FinalFantasy XVI features a trio of impressive audio innovations, including a system that automatically generates sound effects.

Final Fantasy XVI is a leap forward for the long-running RPG series in some very obvious ways, The most immediately apparent way it accomplishes that is through its fantastic real-time combat, which makes the adventure into Final Fantasy’s best pure action game to date. Then there are its cinematic Eikon fights, which offer spectacle on a level we’ve long dreamed of seeing in a video game. However, some of its most impressive innovations are ones you can’t actually see.

Recommended Videos Audio innovation In a music panel prior to Final Fantasy XVI’s release, Soken shared a bit about the new sound tech powering the game. The first major innovation he highlighted was the action RPG’s new approach to interactive music, a system meant to make the soundtrack more reactive and dynamic in battles.

While that’s an accomplishment, some of the more subtle audio technology Soken and his team built are even more impressive. The first comes in the game’s approach to reverb. Rather than just creating sound effects and applying some reverb filters to them accordingly, the team actually built an underlying system that applies reverb to a sound in real time based on the environment players are in.

That isn’t the only automatic sound creation system present in Final Fantasy XVI. Soken would get even deeper into what’s happening under the hood when mentioning a new system where the game actually generates sound effects on the fly that are built around a character’s motion. Soken says that the system was a necessity due to how “realistic and exquisite” the game’s cinematics are.

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