The multiverse-spanning adventure in EverythingEverywhereAllAtOnce feels big, but the hit film took a minimalist approach with its visualeffects team.
As its title suggests, Everything Everywhere All at Once is everywhere you look these days. The film, from writing-directing duo Dan Kwan and Daniel Scheinert, casts Michelle Yeoh as a woman who finds herself caught up in a wild adventure through the multiverse, and it has quickly developed into a mainstream hit with its blend of expertly choreographed action, outrageous comedy, and heartfelt emotion.
Zak Stoltz: I have to say, towards the end [of post-production], we really were like, “Do we need to bring on more people? If we do, the list will get bigger!” But, it was a conscious decision to keep it really small, and it was also a functional thing. Originally, Dan and Daniel came to me to head up the visual effects for this movie because they didn’t really like working with a larger [post-production] house.
Stoltz: Well, a big part of it being the way it was, is that we had no money. That was the big task I had to figure out. Ethan will be the first to tell you I became slightly intolerable before I finally learned to just let go and let things be what they were going to be.
Stoltz: Yeah, because it was a small group, it wasn’t hard to get on the same page. I could hop on a Zoom with four people and be like, “Here’s how we’re going to do this.” We had a lot of show-and-tell in the mornings. But Ethan and I, our paths in post-production have been very different. I’ve never worked with a bigger post house. I’ve only done visual effects myself, because I needed them for my own projects.
Stoltz: This is the shot where we’re going toward the exterior of the IRS building, by the way, and the camera tilts up and you see the whole building and sky. It was just a one-story building [where it was filmed], so everything above that was a matte painting. This is the sort of film where it’s difficult to figure out where the visual effects are, and what’s done practically. Did that play to your strengths, too, as both VFX artists and part of such a small team?
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