Sparking Zero isn't a fighter or a story-driven game, it's the truest Dragon Ball toybox.
For all of the truly incredible innovations and genre-defining plot beats you can find in the original Dragon Ball manga, there’s one huge downside that has become synonymous with the shonen genre: powerscaling.
Incredible to behold, and awkward to actually play. I truly adored Dragon Ball FighterZ for masterfully weaving Dragon Ball’s signature attacks and mechanics into a 2D tag fighter, but Sparking Zero returns to the 3D playing field, with huge arenas, long ranges, and two distinct types of combat. At range you can charge your ki and let off ranged attacks like small ki blasts, which interrupt ki charges, but get ignored by an opponent Dragon Rushing towards you.
With experience, the battles become easier to read, but it never made going through those slow tutorials to memorize weird situation-specific button inputs worthwhile. I’m a fan of traditional fighting games, and while Sparking Zero stands above the majority of anime arena fighters, it still doesn’t manage to weave its mechanics together in a way that makes me want to test my skills and improve.
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