To what extent can Xbox Series S deliver the next-gen experience in The Witcher 3: Complete Edition? digitalfoundry has this report:
Following our look at the PS5 and Series X versions of The Witcher 3 Complete Edition, we're completing our coverage for this year by taking a look at the one version of the game we've yet to cover: Xbox Series S. Expectations need to be tempered, obviously, as we're looking at a four-teraflop GPU at the heart of the console in a world where even the 12TF Series X rendition didn't run flawlessly, so the omission of the ray tracing mode on Series S is hardly a surprise.
Looking at Series S more closely in relation to Series X, the obvious loss is the lack of ray-traced ambient occlusion and global illumination. Interiors lack realistic shading, and light bounce isn't as accurate. It's a stark difference indoors, with Series S' shading of materials appearing flatter, though in fairness to Series S, outdoors areas in broad daylight are reasonably comparable.
RT is off the table, but this shot - featuring two machines with a 4TF GPU - demonstrates that The Witcher 3 inherits the vast bulk of its next-gen enhancements on Series S. Looking at performance, Series S impresses initially, hitting a rock-solid 30fps, no matter what I threw at the console and no matter which of the classic stress points I used. Even in the Heirarch Square, which is a real CPU stress-test for PS5 and Series X, there are zero issues. Series S has the same high NPC count as those much more powerful consoles, although without the ray-tracing features, and it's absolutely holding 30fps, unlike the two more expensive machines.
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