Armored Core 6: Fires of Rubicon delivers when it comes to fast-paced mecha action, but FromSoftware's series could still use a tune-up.
Armored Core 6: Fires of Rubicon MSRP $60.00 Score Details “Armored Core 6: Fires of Rubicon will impress fans of the mecha genre, but demanding controls are frustrating design quirks make for a tough sell for newcomers.” Pros Cons It only took three hours until Armored Core 6: Fires of Rubicon had me swearing up a storm.
In the cockpit If it wasn’t clear from the jump, Armored Core 6 makes it immediately obvious that it’s not trying to rebuild the mecha series in Dark Souls’ image. It’s a mission-based action game where players set out on bite-sized operations in fairly flat maps that are light on detail. Each mission is set up with a briefing that moves a somewhat dull sci-fi narrative about a dangerous element called Coral that can be harnessed as a weapon of mass destruction.
And trust me, those encounters get mighty hectic. Despite operating a heavy, clunky robot, battles unfold at a lightning-fast pace. Smaller mechs zip around the screen like flies, while larger bosses have aggressive attack patterns that make Elden Ring’s bosses look lazy. It can be overwhelming to take in and significantly more demanding than your average game, but that makes its biggest set pieces feel all the more exhilarating.
What’s a little easier to manage, though, is an excellent robot customization system. That aspect is the real heart of the game more than any high-budget battles. Anytime I get my butt kicked by a rival machine, I head to the massive parts shop and start amassing everything from weapons to robot legs. Each one has a tangible impact on a slew of stats, but I need to make sure to manage my weight and power usage accordingly to power it all.
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