Apple's Vision Pro is a spatial computer, but it looks like a VR headset begging the question of what's different and what that means for the future.
When Apple announced the Vision Pro, it described it not as a headset, but as a “spatial computer.” We’ve seen similar devices before from Microsoft, Meta, and Magic Leap, but those companies favor the more familiar terms extended reality , virtual reality , and augmented reality .
Twenty years later, a spatial computer is associated with a head-mounted display that detects objects, surfaces, and walls in your surroundings. Cameras, microphones, and sensors provide information to the processor to analyze and present useful information. Imagine a super powerful version of Google Lens, a measuring app, a translation app, a recommendation guide, and a custom audiovisual tutor available anytime you ask for help throughout your day. Now go even further.
When you turn or move, the Vision Pro adjusts the image displayed accordingly, as if the computer-generated elements on the screen are present in your room. Of course, your iPhone can handle AR also, placing an Ikea shelf in the corner with ARKit or showing an iPad on your table. For example, Meta’s Quest Pro can overlay 3D graphics on your room, display multiple virtual screens, then switch to total immersion to display a 360-degree video in 3D. It can identify where the floor is, but it lacks a depth sensor, so you have to mark furniture manually. That limits how well graphics can interact with your surroundings.
Apple’s Vision Pro is bulky, so it won’t be as convenient as the translucent computer interface in Minority Report or as powerful as Tony Stark’s Jarvis which intuitively displays relevant data with minimal input. However, it’s revolutionary in many ways.
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