In his 1992 novel “Snow Crash,” author Neal Stephenson describes Hiro Protagonist escaping from the confines of his shared 20×30-foot home located in a former storage unit in Southern California into “the Metaverse,” where he owns a large home, wears a black leather kimono and carries swords.
There have been various iterations of alternative digital worlds through the decades, but they have for the most part eluded use by the average consumer, either because the technologies were too expensive, not powerful enough or just not that exciting.
Videogames are the closest we have come So far, it is in the world of videogames where alternative digital worlds have been realized, and where the proposed vision of a metaverse is closest to current reality. “You will have a few years” of hype, he said. “Once this matures, it will be earth-shattering. It has the potential to eclipse the internet. It’s a different construct. But the effort that is going into this is going to be more than the internet.”
Peggy Johnson, the new chief executive of Magic Leap, talked about how difficult augmented reality has been at a Web Summit conference earlier this month, and why the company had to pivot to focusing on enterprise customers instead of consumers. The decade-old startup that has received nearly $3 billion in venture funding is working on the second version of its headset that has been hailed at times as the future of AR.
Google Lively could have been Ecommerce for the real world. I had big dreams for it.
The metaverse is a warning about a dystopian future.
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