What are current VR trends, challenges, and perspectives? What are the limits of this cutting-edge technology, is it only suitable for gaming, and can it become a tool that finally unites the whole world. I've discussed these and many other questions to Vasily Petrenko, co-founder and CEO ofFirst, let’s talk about the current state of VR and metaverse.
Another major direction is competitive VR gaming, with teams fighting against each other. Actually, it shows signs of cybersport with possible broadcasting of games or championships. We could create a Metaverse with access not just to entertainment, but also to learning. For people from all over the world!
Here came our savior – a free-roam technology that synchronizes movements in space and in virtual reality, so that players can move on the location and their movements fully coincide with the movements of their virtual avatar. The coolest thing is that free-roam doesn’t have that side effect of physical discomfort that VR attractions have. Users can play for an hour and more, enjoying their experience.So, with our free-roam demo product, we went to present it at a conference in the US.
First and foremost, we’ve made it possible to organize team games with a big number of people simultaneously playing. It is a new level of immersion and gaming experience: there is a difference between teams consisting of two people and six people at a time. Moreover, it allows our partners to significantly increase the number of visitors and their profit.
Isn’t that the idea?
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