Is Epic Games' showdown with Apple turning into a mismatch?
In a high-stakes lawsuit the could have big implication for apps and mobile gaming, Epic Games has at times seemed to help make Apple's case as much as its own.
AdvertisementApple contends the commissions are a reasonable toll paid by a minority of the 1.8 million apps in its store to help cover the more than $100 billion it has invested in mobile software. The Cupertino, Calif., company also says its ironclad control over apps allowed on its mobile devices helps protect its customers’ security and privacy.
At times, it seemed like -Epic was helping make Apple’s case as much as its own during the first week of the trial in an Oakland courtroom.For instance, at one point during his two days on the witness stand, Epic Chief Executive Tim Sweeney acknowledged he personally used an iPhone instead of smartphones running on Google’s Android software because he thought Apple offered better security and privacy controls.
Sweeney also acknowledged Apple made changes to iPhone’s software to help make it possible for “Fortnite” players to compete against one another while one was on a phone and the other was on a video game console. The expansion of so-called “cross-platform” play helped propel “Fortnite’s” growth to more than 400 million users. headtopics.com
Other internal documents showed Epic’s executives profusely thanking Apple for the support “Fortnite” was getting in the App Store.Other evidence raised questions about whether Epic’s efforts to create a competing app store that imposes a commission of only 12% will pay off. The store is expected to post a profit of $15 million to $36 million by 2024, but it will still have run up cumulative losses of $654 million to $854 million, according to the Cary, N.C., company’s internal projections presented at the trial.
Apple’s store, by contrast, quickly became highly profitable shortly after it opened with just 500 apps in 2008 — a year after the debut of the first iPhone. Epic has repeatedly pointed to evidence that Apple’s late co-founder Steve Jobs initially didn’t expect the App Store to be a profit center, but then apparently changed his mind after it accumulated $2.1 billion in billings during 2010, according to an Apple slide presentation.
The trial hasn’t yet revealed just how profitable Apple’s App Store has become. Apple doesn’t disclose the store’s financial results, but it is an important part of the company’s steadily growing services division, which generated $57 billion in revenue last year alone. The success of those services coupled with the iPhone’s ongoing popularity is a key reason why Apple boasts a market value of $2.2 trillion — more than any other U.S. company. In contrast, privately held Epic is valued at nearly $30 billion.
AdvertisementMore financial details about Apple’s App Store are expected to be presented during the trial’s second week. Perhaps the most revealing moments may come when one of Epic’s experts, Ned Barnes of Berkeley Research Group, takes the stand to discuss his analysis of the App Store’s profits. headtopics.com
Apple unsuccessfully tried to persuade U.S. District Judge Yvonne Gonzalez Rogers to close the courtroom during Barnes’ testimony because his financial analysis might “unduly confuse” investors and cause wild swings in its stock.But even if the App Store’s profits are higher than anyone fathomed, that won’t necessarily help Epic prove its allegations that Apple is running a monopoly that hurts competition.
“Being successful is not an antitrust violation in and of itself,” said Daniel Lyons, a Boston College law professor. “The argument that your prices are much higher than your costs may play well to a lay audience, but it doesn’t hold up legally.”Advertisement
For all the drama, Lyons and other experts say the decision that will ultimately be made by the judge during this non-jury trial will boil down to market definitions. Epic contends the iPhone has become a market by itself, while Apple argues it should also include other devices, including video game consoles such as Microsoft’s Xbox and Sony’s PlayStation that also charge 30% commissions on gaming transactions.Read more: Los Angeles Times »
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