Inside Dungeons & Dragons' new 'Monsters of the Multiverse'

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D&D's Epic New 'Monsters of the Multiverse' Makes Creating Characters and Creatures Easier Than Ever

presents the evolution of nearly a decade of change for fifth edition, collecting hundreds of monsters and oodles of playable races introduced in prior books and digital releases, while making character creation and the use of a wide array of those creatures and races in a campaign easier than ever—or just as mechanically complex as either a player or a Dungeon Master wants them to be.

For Crawford, this didn’t just mean iterating on rules for streamlining or change’s sake, but making creatures feel like they’re at their maximum potential. “Is this monster the best version of itself? Is there a way we can make Zuggtmoy even?” Crawford asked. “We were looking for opportunities in every case to enhance the monster, make it easier to run... and make them far more dangerous to run than they were the last time they were in print.

“Part of this work was also us changing how these monsters earn their challenge rating. In those previous books, the monsters did hit their challenge ratings, but we used a different method to hit it. In the past, all a monster had to do was have a set of combat options that, if the DM chose that right set, the monster was that challenge rating.

 

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